Premium PBR materials, HDRI environments and 3D bundles
Production-grade · Compatible with Blender, Unreal, Unity, C4D, Houdini
Instant download · Lifetime re-download access
Welcome to Qi-Vora

Production-Grade 3D Assets
for the People Who Ship

Qi-Vora is a curated marketplace for production-grade 3D assets. We package PBR materials, HDRI environments and 3D bundles for the people who actually ship — indie game studios, freelance ArchViz artists, motion designers, and product-visualisation teams.
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Assets Catalogued
PBR · HDRI · 3D — and growing every week.
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Engines Supported
Blender · Unreal Engine · Unity · Cinema 4D · Houdini · 3ds Max · Maya · Marmoset.
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Resolutions
Up to 16K. Pick the resolution your scene needs — ours don't cap at 2K.
Why Choose Us

Why Studios Pick Us

We're not the cheapest — we're the cleanest, fastest to integrate, and the easiest to bundle. Every asset is hand-checked for resolution, topology and engine compatibility before it goes live.

Hand-Checked Quality

Every PBR set is opened and verified for tiling, normal-map direction and displacement scale. Every HDRI is checked for chromatic clipping and seam alignment.

Lifetime Re-Download

Buy once, your library stays in your account. No expiry, no per-render royalty, no surprise renewal.

One Cart, Any Type

Combine PBR materials, HDRI environments and 3D bundles in a single checkout — one click, single download, lifetime access.
"We started Qi-Vora because every asset library we worked with had the same gaps — wrong-flavour normals, broken tiling, HDRIs clipped at 8K. We fix all of that before a file goes live, then make it cheap enough to actually use."
Qi-Vora Team
Where Our Assets Come From

Sourcing & Curation

We source from established CC0 / permissive-licence asset libraries plus contributions from vetted artists. Every file passes our QA pipeline — re-baked normals where needed, resized to a clean 1K/2K/4K/8K/16K ladder, tagged for engine compatibility, and rendered through standardised previews before listing.
What We Sell

Three Asset Classes

Three product classes — PBR materials, HDRI environments, and 3D bundles. Multi-channel texture sets at up to 16K, 360° panoramic environments ready as IBL, and themed packs of compatible 3D models — all production-ready, all yours to keep.
How We Work

How We Build the Library

Three steps from raw asset to listed product: source, process, publish. We re-bake, re-tile, resize, validate normal-map convention, render previews, and run automated QA before anything goes live. and
inclusive work environment is the foundation for creativity and success.

Source

Pull from established asset libraries with permissive use rights, plus contributions from vetted artists.

Process

Re-bake, re-tile, resize, validate normal-map convention, render previews, run automated QA on the maps.

Publish

Tag with engine compatibility, write technical descriptions, bundle related items, list at a price that doesn't punish daily use.
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