In stock
Bark 005
34.72$
Production bark pack — covers color, displacement, normal, roughness, ambient-occlusion at up to 8K, no rebake needed.
Description
Surface character: bark, light and smooth. Bark 005 is a bark material captured for production rendering, with maps that behave the way your shader graph expects.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Bark 005 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Tested across Blender, Maya, Cinema 4D, Houdini and 3ds Max. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Buy once, re-download anytime from your account. There are no per-render fees, no extra tiers, and no surprise renewals — your library stays with you.
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