In stock
Bricks 006
30.09$
Tileable bricks surface captured for production use, full PBR coverage at 8K.
Description
Surface character: bricks, clean and old. Bricks 006 is a bricks material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Built for ArchViz teams who need a material to drop into a scene and stay there. Bricks 006 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Tested across Unity, Cinema 4D, Houdini, Blender and Unreal Engine. The maps load directly into Principled BSDF or equivalent metallic-roughness graphs in any modern renderer.
Once purchased, Bricks 006 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

