In stock
Bricks 015
31.53$
Bricks 015: technical PBR material with documented channels for predictable shader behaviour.
Description
Surface character: black, bricks and dark. Bricks 015 is a bricks material captured for production rendering, with maps that behave the way your shader graph expects.
All maps ship at up to 8K in JPG, PNG and EXR. The included channels are color, displacement, normal, roughness, ambient-occlusion, with both DirectX and OpenGL normal-map conventions where it matters. No additional baking is required for standard PBR workflows.
Built for motion designers who need a material to drop into a scene and stay there. Bricks 015 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Bricks 015 loads cleanly into Marmoset Toolbag, Maya, Unity, Blender and 3ds Max. There is no proprietary metadata or vendor-specific quirk — the maps are plain image files at industry-standard channel layouts.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

