In stock
Ground 031
41.92$
Tileable cracks surface captured for production use, full PBR coverage at 8K.
Description
This material was processed for accurate tiling, predictable normal direction, and clean displacement at the resolution your hero shots need. Ground 031 ships ready for production use, not as a sample.
Technical specs: color, displacement, normal, roughness, ambient-occlusion channels at up to 8K. Files are exported as JPG, PNG and EXR. Tiling has been validated; normal-map convention is clearly tagged so you don’t fight your shader.
Whether you ship a real-time game, a hero-shot render, or an architectural walkthrough, Ground 031 integrates without negotiation. Motion designers will recognise the workflow immediately.
Drop into Blender, Cinema 4D, Marmoset Toolbag, Unity and Houdini without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Buy once, re-download anytime from your account. There are no per-render fees, no extra tiers, and no surprise renewals — your library stays with you.

