In stock
Ground 050
25.44$
Ready-for-Marmoset PBR set capturing ground character with full color, displacement, normal, roughness, ambient-occlusion coverage.
Description
Surface character: ground, mud and puddle. Ground 050 is a ground material captured for production rendering, with maps that behave the way your shader graph expects.
Resolution scales up to 8K, packaged across JPG, PNG and EXR. The set covers color, displacement, normal, roughness, ambient-occlusion channels — exactly what a metallic-roughness pipeline needs to render predictably.
Use cases include game environments, ArchViz interiors and exteriors, product visualisations, motion graphics, and educational content. Ground 050 carries enough resolution for hero shots and tiles cleanly for repeating surfaces.
Engine compatibility: Houdini, Unity, Maya, Blender and Marmoset Toolbag. The channels match the names and roles expected by every major shader graph, so importing is a drag-and-drop.
Once purchased, Ground 050 stays in your library indefinitely. You can re-download on any device, keep using the maps across new projects, and bundle additional materials for the auto-discount.

