In stock
Rocks 006
25.30$
Tile-tested edges pack — edges, gravel and grey character with the maps your shader graph expects.
Description
Rocks 006 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the edges, gravel character of real rocks surfaces without forcing you to spend an evening rebaking maps.
Maps included: color, displacement, normal, roughness, ambient-occlusion. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 8K, so you can pick the tier that fits your VRAM and target platform.
Targeted at indie game studios who prefer accuracy over flair. Rocks 006 won’t surprise your render: tiling is clean, normals are correctly oriented, and the displacement scale is documented.
Compatible with Maya, Marmoset Toolbag, Cinema 4D, Unreal Engine and Blender. The asset uses standard channel naming (BaseColor, Normal, Roughness, Metalness, Displacement, AO), and ships in formats every importer understands.
One purchase, lifetime access in your account. The files are yours to use across as many projects as you ship, with no per-project fee structure on top.

