In stock
Bark 012
40.37$
Tileable bark surface captured for production use, full PBR coverage at 8K.
Description
Bark 012 is a production-grade PBR material designed for direct integration into modern shader pipelines. It captures the bark, brown character of real bark surfaces without forcing you to spend an evening rebaking maps.
Maps included: color, displacement, normal, roughness, ambient-occlusion. Format coverage: JPG, PNG and EXR. Resolution ladder runs to 8K, so you can pick the tier that fits your VRAM and target platform.
Built for 3D artists who need a material to drop into a scene and stay there. Bark 012 works equally well in real-time engines and offline renderers, on hero close-ups and on background fillers.
Drop into Unity, Cinema 4D, Unreal Engine, Blender and Maya without conversion. Both DirectX and OpenGL normal-map flavours are present where applicable, and the displacement scale is calibrated for typical scene units.
Buy once, re-download anytime from your account. There are no per-render fees, no extra tiers, and no surprise renewals — your library stays with you.
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